Pig o not pig

Pig or not pig

That is the question!

Education - The children are taken by the hand and question reality
Research, animation, layout, production, post-production
6th semester - group partner: Sophia Moretti

Multimediales Package

An interactive workbook with analog and digital tasks. The workbook comes in a box with the necessary materials and a game. The whole thing is carried out as part of a one-day school workshop and also allows you to work on it alone afterwards.

1 week - 1 box - 1000 impressions


Interactive workbook

Illustrations create a connection to storytelling.Tips show simple and realistic goals. If you don't eat meat for a day by yourself, you save 100 kg of Co2. That is the equivalent of 18 watermelons. Comparisons make the unimaginable tangible.

Augmented Reality

In order to create a reference to reality, the 4 posture forms are represented by augmented reality.

Digital area

There is a digital food basket so that the students get to know the connection between food and the environment. Here the students have to: sort different foods correctly and solve small tasks. There is the possibility of dragging the food into the information area in order to obtain even more detailed information.

Additional gadgets

In addition, the pupils can write down what they eat and when. There are also reflection cards that encourage you to question your own thoughts. The purpose of the reward game is to keep the motivation to end the workbook and to play with friends and family, and so to repeat one's knowledge in a playful way.

Project overview

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